Specialize to be berserker, templar, champion, and reaver
Warriors are powerful fighters, focusing on melee and ranged weapons to deal with their foes. They can withstand and deliver a great deal of punishment and have a strong understanding of tactics and strategy. Specializations for a warrior include berserker and templar.
Warrior Starting bonus: +4 Str, +3 Dex, +3 Constitution
Specialize to be Shapeshifter, arcane warrior, spirit healer, blood mage
As dangerous as it is potent, magic is a curse for those lacking the will to wield it. Malevolent spirits that wish to enter the world of the living are drawn to mages like beacons, putting the mage and everyone nearby I constant jeopardy. Because of this, mages tend to lead lives of isolation, locked away from the world they threaten. Specializations include shifter and spirit healer.
Mage Starting bonus: +5 Magic, +4 Willpower, +1 Cunning
Bard, ranger, duelist, assassin
Rogues are skilled adventurers who come from all walks of life. All races possess some skill in picking locks and spotting traps, making them valuable asset to any party. Tactically they are not ideal front-line fighters, but if rogue can circle around behind their target, they can backstab to devastating effect
Rogue Starting Bonus: +4 dex, +2 willpower, +4 cunning